Besides, since what you're really aimimg for is a massive texture mod it would really take someone familiar with the subject to document it properly. If you need help figuring out how the codec works or finding the filetable and are willing to document the game yourself that's another story altogether. I'd be willing to give advice or assist with codework you can't do, but I'm not going to take on yet another project. Anyway, if you're just doing texture replacement that's quite easy once the filesystem's been worked out. GE uses predominantly color images and PD 16 color, yet because they use multiple textures to avoid pixelization PD looks dramatically better. Take for instance GoldenEye versus Perfect Dark. Texture depth isn't even particularly important as clarity. Otherwise, you could subdivide it into regions via microcode much like Ogre64 did. Although you probably aren't going to be able to stuff a he-def texture into tmem as-is, the easiest workaround is to subdivide it. The concept of course is that stretching a 20x40 texture across a chest isn't as crisp as spanning the same area with textures. Zoinkity Hero Member Posts: WWF No Mercy most modded? You really aren't familiar with the different N64 hacking communities then Well, you can embed high-resolution textures if: You are willing t subdivide them or write code to automatically region them and are willing to modify every single model's ST to account for the change in textures. I am the lord, you all know my name, now. Like the theme songs, titantrons, logos, etc.? And if it can, will someone here be willing to take up the task? If you're thinking of using high-res stuff like that, just forget about it. Sure you'll lose some texture quality in the process, but like I said, the Starrcade textures look pretty much the same as No Mercy, so it won't be a problem for me. That would solve ALL my problems with trying to get it to work correctly.
Because I don't know how to hack ROMs, and probably never will know how to hack ROMs, I would like to request a hacker here or a group of hackers here to hardcode the textures, cheat data, and save file that came with the Starrcade 64 mod into the No Mercy ROM. Member Posts: There are hundreds of HD texture packs, in conjunction with custom cheat files, that can be used to turn No Mercy into a whole new game! But, I want to go a tad further I want to be able to play Starrcade 64 on ANY N64 emulator computer, console, phone without problems such as high-res texture compatibility the textures aren't really HD IMO, they're more in-line with vanilla No Mercycheat usage, etc.